[Requests Accepted] [RETU] Wölfe der Meere -海の狼たち- [RJ01037535]
Become a wolf in the sea and sink enemy ships... and have H with your sister. Ver1.10: Implemented guided torpedoes (easy mode). If you launch after detecting a target, it will hit 100% of the time. Ver1.21: Added operation instructions within the game + text. Changed the state during water injection (when launchable) to be clearer (the torpedoes appear to be submerged in water). Adjusted depth charge attacks. Attacks at deeper depths are mitigated. In the summer of 194X, off the coast of the Atlantic... A submarine is returning after completing its mission... It is under constant attack from destroyers above and is exhausted from monitoring anti-submarine patrol planes from the air... To avoid depth charge attacks, it frequently dives deep, with its hull damaged here and there. This "Gray Wolf," which had rampaged across the Atlantic, has now fallen to a hunted state... The tactic of attacking with multiple submarines, known as "Wolf Pack," was initially an innovative strategy that was greatly feared... However, with the development of new weapons like sonar and radar, code-breaking, and various countermeasures implemented, the advantage was gradually lost. "Enemy carrier group detected!!" The pack of wolves, covered in seawater and oil, rampaged across the Atlantic, but the time for their end is approaching... The "Gray Wolf," shunned even by the Grim Reaper, continues to wander, unable to reach the land of the dead. In the deep, quiet underwater forest, the howl of wolves can be heard today as they seek a place to die... Take control of the submarine (submersible) and annihilate the enemy carrier group (a total of 4 ships). Sink the enemy carrier and win the Pool-Le-Merit Medal! You can also have H depending on the number of ships sunk! ☆ Crew ☆ Captain ... Big Brother First Officer ... Sister (wolf ears and tail are decorations) Sonar ... Sound detection officer, acts as the ship's ears and investigates enemy ship movements Torpedo tube ... Responsible for loading and launching torpedoes Other crew members Enemy ship detected! Close the bridge hatch! Stop the engine, switch to battery propulsion! Dive planes down 10 degrees, open vent valves, start water injection... Dive! DIVE!! ☆ Hints ☆ Ship orientation ... 360 degrees in a full circle. 3-6-0 (360) is North, 0-0-1 clockwise to 0-9-0 is East, 1-8-0 is South, 2-7-0 is West. How to launch torpedoes ... After loading and injecting water, buttons 1, 2, 3, and 4 will be displayed on the torpedo button. This is the launch button. When pressing the torpedo button at periscope depth, it will switch to the launch button. How to hit with torpedoes ... (1) Confirm the enemy ship with the periscope. (2) Align your heading with the enemy ship. (3) Open the TMA (Target Motion Analysis) screen. (4) Use the periscope to measure distance and speed. (5) Input the measured data and analyze it. (6) Align your heading with the analyzed result (pressing the heading button will automatically adjust it). (7) Ensure the torpedoes are in a launchable state (loaded, injected). (8) Wait until the timing for adjustment. (9) When the timing arrives, launch immediately (launching multiple torpedoes within a few seconds increases hit rate). (10) Wait until the estimated torpedo arrival time (the sonar will confirm if it hit or missed). *Torpedoes can be launched from periscope depth to a depth of 30m (the deeper, the lower the hit rate). When you run out of torpedoes, command the first officer (sister) to end the operation. Damage ... If the torpedo launch tube is damaged, it cannot be launched (diving or surfacing the ship may sometimes repair damaged areas). If damage exceeds a certain level, emergency surfacing and total evacuation (loss) will occur. Asdic (Active Sonar) ... If you make noise while the search sound is being heard (diving, surfacing, etc.), you will be detected and subjected to depth charge attacks. Air bombardment ... Occurs at periscope depth, with a high probability of damage (the emergency dive button will be displayed, and pressing it at an early stage can allow for evasion). ☆ Circle RETU - 7th work ☆ Skillfully maneuver the submarine and turn enemy ships into sea debris. Using sonar information, detect and track enemy ships, adjust torpedoes based on distance and speed, and time your attack! You can dive to depths of 30m, 50m, and 80m from periscope depth. The shallower the depth, the higher the chance of being attacked. Confirm the enemy ship with the periscope, align your heading towards the target, and start the pursuit. Once you start the pursuit, use the periscope to read the distance and speed to the enemy ship! Based on that information, analyze the target's movements and determine the heading and timing for launching the torpedoes. Adjust the heading according to the analysis results, load and inject the torpedoes, and wait until the adjustment time. Then, launch immediately when the adjustment time arrives. Hitting with torpedoes requires adjustments in seconds; even a slight delay from the adjustment time can lead to a miss. There are also methods to increase hit accuracy by launching multiple torpedoes. The arrival time varies depending on the distance to the target. After launching, dive deep to evade enemy attacks while praying for a hit... Torpedoes can be loaded when the ship is in a stable state! After loading and injecting water, they will be ready for launch. Torpedoes can be launched from periscope depth to a depth of 30m. The deeper you dive, the lower the hit accuracy. The number of torpedoes is limited, so launching them wastefully will lead to running out of ammo quickly!! Periscope Depth Use the periscope to detect enemy ships, measure distances, and measure speeds. Confirm the data while measuring the target. At periscope depth, you may also be subjected to enemy air attacks. If an alarm sounds, you can evade by pressing the emergency dive button at the right timing! Main Tank Blow!! Emergency Surfacing!! With significant damage, the operation will fail! Emergency surfacing and total evacuation... Of course, H will not be possible. Depending on the damage location, repairs may occur while submerged! You can have H depending on the number of enemy ships sunk. MK48 large guided torpedoes can also be loaded! With automatic tracking, it has a 100% hit rate!!
- Title: Wölfe der Meere -海の狼たち-
- Release Date: 2023-03-20 00:00 JST
- Product Number: RJ01037535
- Genre: Internal Ejaculation, Uniform, School Swimsuit, Loli, Oral Ejaculation, Virgin, Younger Sister, Battlefield
- Work Format: Simulation
- Circle: RETU