欲望と交渉のシミュレーション:街の灯りの下で

[Requests Accepted] [human simulator] 欲望と交渉のシミュレーション:街の灯りの下で [RJ01204247]

Improvement Update Implemented! We have conducted an improvement update based on the feedback received! - A significant addition of events that delve deeper into character backgrounds and relationships. - Implementation and enhancement of the skip function. - Addition and adjustment of some events. - Update of the demo version. - Reflection of minor adjustments. Ver【1.3.1】Update implemented on 10/5 ★ Continuous updates are planned for the future. Story Overview ▼ Synopsis In the snowy town of "Snow Haven," there is a lively bar called "Snowfall." Behind the scenes, secret negotiations and transactions take place. The heroine, "Olivia," who works in the glamorous establishment, has come to this town seeking a new life to repay her debts. As the player, you will support Olivia in repaying her debts as the owner and manager of this bar. However, her fate depends on your choices... What future awaits her is entirely up to you. Game Features ■ Player choices influence the story Each time you select an option, Olivia's feelings and state change, leading to different events and endings. How you guide her fate is up to the player. With diverse choices and branching paths, you will not encounter the same situation twice. ■ Changes in Olivia's state affect the game Olivia's state is divided into three categories: "Normal," "Lustful," and "Mental Breakdown," with different events and actions available depending on her state. Whether you support her and help her grow or lead her to ruin is entirely in the player's hands. ■ Management elements Players must build a relationship with Olivia while also managing the bar and conducting negotiations. As the player's "negotiation skills" increase, new choices and events will be unlocked, allowing for an even more enjoyable story experience. Balanced choices are essential for achieving success. ■ Diverse event scenes Different endings and special events can be enjoyed based on player choices, allowing for new discoveries each time you play. Turn System ■ Turn System - Evening (Player's Turn): The player selects actions, increases stats, and manages Olivia. Check Olivia's feelings and friendship level to choose appropriate actions. - Night (Customer's Turn): Customers visit the bar and attempt to get close to Olivia. If you are not careful, the relationship between customers and Olivia may develop. - Late Night (Player's Turn): The player can once again select actions to advance events and suspicious transactions. Elements ■ Feelings: Olivia's feelings fluctuate based on the player's actions and choices. If you overwork her or use harsh words or actions, there is a risk that Olivia's mental state may collapse. ■ Medicine Creation: You can create medicine using herbs obtained from mountain walks to adjust Olivia's state. The choice of medicine will change Olivia's feelings and actions, leading to new developments. CG Illustrations ◆ H Scenes Olivia becomes more proactive about H as her friendship with customers and popularity increase through H interactions. *Olivia has "Lustful" and "Breakdown" statuses, which also affect CGs. ◆ Voice There are voice lines during H scenes. ◆ Number of CGs There are over 230 total CGs (including variations). ■ Some AI Utilization - Generating ideas for dialogue and events - Reference materials for CG illustration coloring - Localization translation (planned for use)

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