MazeCaveEnglish Content Available

[Save Data] [Tokyo Dairy] MazeCave [RJ01245835]

Multiple events added with free updates! Free update! ■ A new version is underway. Experience the new trap event! Rest assured that Mona will be an important character in the game currently in production! You will see Mona's latest ending in 43 days! NOTE: The recollection function is only available after the event has occurred. If you play with the previous saved data, you will not be able to use the recollection function. Story■ Build a labyrinth as the awakened Demon King! Absorb the magic power of adventurers and increase your power! Join Mona in her fight against the great wizard Sara! Upgrade your technology within 35 days and win! Make everything your nursery! It is your destiny! ■ Technology Trap rooms produce technology points. Different rooms produce different levels of technology points. Upgrade your technology to get more rooms! ■ State ■ Magic Power Value (Magic Power):. Magic power value determines an adventurer's production efficiency. The higher the adventurer's level, the higher the magic power value, and the magic power value does not change. Alertness. Alertness determines whether or not an adventurer can enter the current trap room. The higher the level of the trap room, the lower the adventurer's alertness value must be. Stamina. Stamina determines whether or not the adventurer can continue to produce magic crystals. Stamina can be regained in rest rooms. Lust: The lust value affects the speed of the adventurer's production. The last lust value affects the speed of the adventurer's production. The higher the Lust value, the faster the speed of the high tide. Sanity Value. Sanity determines whether or not an adventurer can continue to produce magical crystals. Sanity decreases gradually with production and cannot be regained. Fainting. Adventurers with zero strength cannot continue production. Place them in the rest room to recover their strength. Parasite: An adventurer who has been parasitized by a tentacle egg cannot continue production. Adventurers who are parasitized by tentacle eggs cannot continue production. Place the eggs in the spawning room to drain them. Breakdown. Adventurers with a Wisdom Value of 0 cannot continue production. They can be converted into nursery stock by placing them in a room that ejects their personality. Incubator. Adventurers who have been drained of their personality can be placed in the nursery room to continue production. Magic Poison. Adventurers have a low probability of acquiring this condition. Adventurers suffering from magic poisoning are unable to produce and will usually be thrown out of the game. However, she can be used as a nursery by using common sense to change rooms and lower her Riichi value. Earn Greater Profits! Recruit more adventurers! ■Parasitic status ■ The parasitic state can be removed in the ovulation chamber. Build storage rooms to store more eggs. Upgrade your technology and automate! ■Nursery Adventurers with a Rationality Value of 0 will not be able to produce magic power, but they can be used as nurseries! Get a nursery through the personality excretion room and place it in the nursery room! ■ Proposed Construction Build more rooms to accommodate more adventurers! Remove rooms at will to make your labyrinth even more perfect! Having more rooms will bring you greater profits! ■Technology ■ Don't forget to upgrade your technology! Technology includes many automation features that can be upgraded to make running your business even easier! Attack Mona and Sara! Sara the Great Wizard Sara will appear in the labyrinth on the 36th day and challenge you to a final battle. Upgrade your technology to beat her! CG Various Tentacle Trap Scenarios! Spawning / Human excretion / Sensory deprivation! After you win, be sure to achieve fulfillment! Rewards for the victors await you ahead! Room Types ■Restrooms ■ A room where adventurers can recover their strength, one resting place can increase the lifting limit of adventurers by three. A campfire can always reassure adventurers. ■Warehouse ■ A room for storing eggs and personalities. The more you store, the more revenue you earn. Occasionally, you can hear personalities climaxing. ■Room for changing common sense. Ancient tentacles quickly drain an adventurer's reason and increase the speed at which they are processed into a nursery. All adventurers who've used them say they're good. ■ Nursery room ■ A room where adventurers are placed after their personalities have escaped. It can generate technology points and money. Let's give it our last effort as a nursery! ■ Tentacle trap room ■ A basic tentacle room applicable to all adventurers, capable of generating 1st level technology points. The most common tentacle monsters are the most dangerous and can easily be pushed over if you step out of line. ■■ Sensory deprivation slime room. Only adventurers with an alert value of less than 80 may enter this room. It can generate second-level technology points. Adventurers who have escaped report that the lower half of their bodies are as smooth as if they had been depilated. ■ Sensory deprivation tentacle room ■ Only clumsy adventurers with an alert value of 50 or less may enter this room. It yields level 2 technology points, and upgrades yield level 3 technology points. ■Sensory deprivation spawning room ■ Only erotic adventurers with an alert value of 25 or lower may enter. Eggs that repeatedly enter and leave the room absorb the adventurer's magical power. Gain level 4 technology points. ■■Sensory blockade room ■■Sensory blockade room The ultimate trap in the maze, where only adventurers with an alert value of 0 can enter. All levels of technology points can be earned. ■Treasure chest room ■ Used to lower an adventurer's alert value so that more rooms can be entered. It can lower an adventurer's alert value by up to 50. What a surprise, this is not a transfer trap. ■ Ovulation Room ■ It can be used to remove the adventurer's parasitic status and produce eggs. After laying eggs, the adventurer must be manually returned to the trap room. ■ Personality Exhaustion Room ■ Adventurers with a reason value of 0 can be processed into a nursery and their personalities can be ejected. The ejected personality is trembling with climax. Facehugger's Room You can increase the adventurer's lewdness and reduce his/her alertness to 0. Fortunately, it does not come from the belly. [Credits. ■Operation Methods ■ - The game is available in three languages: Japanese, Chinese, and English. The language can be switched on the settings screen after the game starts, and will be changed to the selected language when the game is restarted. - Left click to confirm. - Right click to go back/. - Mouse wheel to zoom in/out of the screen. - The map can be dragged while holding down the middle button. - The upper left button can accelerate and pause the game. - You can remove rooms with the hammer button. - The character button can be used to banish adventurers. - The game has a save function. You can save and load the game in the settings area at the top of the main screen. Planning and scenario Tokyo Dairy X (@Tokyo_Dairy) Illustration by Oou of Expansion (@Wabiko1126) x (@Wabiko1126) Disclaimer ◯This work is a work of fiction. It is in no way related to the names of actual groups, organizations, people, or products. We are not responsible for any trouble, loss, or damage caused by the use of this data. ◯This work contains sexually explicit material and is not intended for viewers under the age of 18.

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