サモンアルティミィ

[Requests Accepted] [古竜の使い魔] サモンアルティミィ [RJ188583]

■Summon Ultimi The story begins when the protagonist, Mist, arrives at a mysterious dragon island to take the graduation exam at the summoning mage school. As Mist interacts with the island's inhabitants, the story progresses rapidly, with most interactions leading to H events. The goal is to contract with summoned beasts to pass the graduation exam, but through various events, Mist will grow into an adult. Basic CG: 6 images Total CG: 15 images Playtime: Approximately 40 minutes ■RPG Part In the battle screen, character portraits are displayed. Depending on Mist's damage, there is a two-stage costume damage effect. The enemies are reasonably strong, and I hope players can enjoy the combat while strategizing to exploit their weaknesses. Additionally, if you lose to a symbol monster, you will enter a defeat event. Please be cautious, as the defeat events tend to be quite graphic. If you lose to anything other than a symbol monster, it results in a game over. Mist levels up and learns skills, but summoned beasts do not learn skills in the same way. Instead, they will acquire skills through events. Mist's skills consume MP, while the summoned beasts' skills consume TP, allowing for strategic combinations of their abilities. ■Interaction with the Townspeople and the "Purity" Value This game has a parameter called "Purity," which can be checked in the status screen. This value fluctuates based on events on the map, and as the game progresses and this value changes, conversations with the townspeople will also change. Due to the complexity of event management, I have also included a mob character called the "Explanation Guy" for advice, so if you get stuck in the game, feel free to talk to him. ■There are plans for updates, and overall, the game is expected to have increased volume. *This game is created using RPG Maker MV.

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