催眠物語

[Requests Accepted] [The 46th Order of Chivalry] 催眠物語 [RJ189350]

■ Story ● Alisha Route The carefree protagonist, Domina, arrives in a certain town during her travels. Domina, who enjoys charming women in every new town she visits, accidentally overhears the local men gossiping about a woman named Alisha, who makes her living as a bounty hunter. Despite being friendly and having a wide social circle, Alisha seems to have no interest in any man, which leaves the town's men feeling frustrated. Domina thinks of Alisha as a seductress who toys with men and simultaneously considers how she could dominate such a woman. Moreover, Domina wants to walk alongside the unattainable Alisha and see the jealous expressions on the faces of the men in town. Learning that Alisha appears at the tavern every night, Domina decides to head there that evening. ● Frieren Route Having successfully dominated Alisha, Domina feels an unprecedented sense of accomplishment. She is convinced that controlling a woman with a strong spirit allows her to showcase her true abilities. At that moment, she hears a rumor in town about a woman known as the "Ice Witch," Frieren. Learning about her poker face and her tendency to avoid interactions with others excites Domina. Like Alisha, Frieren has a strong will and a closed heart, but her behavior is the opposite of Alisha's, making Domina feel drawn to her. Without hesitation, she heads to the forest cabin where Frieren is said to live. ■ Character Settings ● Domina The protagonist, an orphan, was taken in by a genius hypnotist. While being raised by the hypnotist, she learned not only hypnosis but also the art of persuasion and gestures to manipulate others' hearts. With no particular passion, Domina used these skills to live freely. ● Alisha After losing her parents at a young age, Alisha became an orphan. Unable to find a guardian, she has lived alone as a bounty hunter, fighting monsters. She is of mixed heritage, born to a Western father and an Eastern mother. She carries a gun from her father and a kimono from her mother. Her bright and positive personality is a facade to mask her loneliness, a fact she is unaware of. Early in her bounty hunting career, she was deceived and raped by another bounty hunter. As a result, she maintains a similar emotional distance from everyone, avoiding close relationships with specific individuals. Deep down, she longs to be loved by others due to her childhood experience of losing her parents, but her surface-level consciousness, shaped by her experiences of betrayal, leads her to reject close relationships. ● Frieren Frieren lives alone in a cabin in the forest near the town where the protagonist stays. She is the daughter of a long line of magic researchers and originally lived in a large city but moved to her current residence after the death of her parents, seeking to avoid the noise. Since she was a child, she has devoted herself to magic research, resulting in very little communication with others. Consequently, she rarely shows emotional fluctuations and hardly speaks. She can create magical tools and brew potions, allowing her to trade for food and necessities with the townspeople. Due to her limited interactions and her constant poker face, the townsfolk mockingly refer to her as the "Ice Witch" and some are waiting for an opportunity to exploit her. Taught since childhood that magic research is everything, she has dedicated most of her life to it. However, recently she has begun to question what her true purpose in magic research is. On the surface, she struggles to find her true goals, but deep down, she harbors a desire to change her previously empty self, driven by a wish for self-destruction and transformation. ■ Other Details about the game are also listed on the blog for your reference. http://gamer-web.info/46kishidan/ The game is being developed using RPG Maker VX Ace. Please check the demo version for functionality. ■ Selling Points - Commitment Experience a strong sense of domination as you seduce women in the hypnosis genre. You can manipulate your target as you wish and bring your admired woman to her knees. - Presentation Carefully crafted dialogues between characters. The scenario is intense, and the game features two exploration systems, the real world and the mental world, to depict hypnosis. - User-Friendly Design Includes features like marker settings, instant victory, and difficulty settings. - Strategy Strategy information will be published on the blog. http://gamer-web.info/46kishidan/ -------------------------------------- Version 5 2017/02/06 Fixed a bug that caused the game to become unplayable after a specific event. Version 4 2017/02/01 Fixed a bug where players couldn't give tips to a maid despite having sufficient funds under certain conditions. Version 3 2017/01/31 Fixed a bug where the escape rate was not at 100%. Fixed a bug where the target for Life Up could not be selected. Added Life Up β and γ. Fixed a bug where all recollections and CGs were unlocked from the start. Version 2 2017/01/30 Addressed a bug where events after a WAVE battle could not be viewed if the instant victory setting was ON. (The instant victory setting is now disabled during WAVE battles.) Fixed a bug where an item-holding old man was stuck in a wall. Fixed a bug where the arrow in the first town's tavern was not functioning.

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