烙園~ラクエン~

[Requests Accepted] [POTENCY] 烙園~ラクエン~ [RJ192543]

Map Exploration Type Daily Collapse RPG Rakuen This work is a map exploration type daily experience RPG. ■ Announcement - A recollection room has been implemented. You can move from the building next to Yukiri's house. - In the organization headquarters event, we have made corrections for cases where you cannot progress despite having the necessary recommendation letters under certain conditions, as well as provided a rescue measure (shortcut). *Please note that using this may cause inconsistencies in the story as you can skip parts of the narrative. - Several bugs have been fixed. *This game has been released more than six and a half years after the announcement of the demo version. I am truly delighted that many people are currently playing it. While there are many aspects that may not meet your expectations, we will continue to improve as necessary, so thank you for your understanding. ■ Operation Check and Demo Version (Important) This game is produced using RPG Maker MV. The stability of the operation may vary depending on the environment, so please make sure to check the operation with the demo version. *In the demo version, after completing the tutorial that includes story progression, you can play until the full-fledged free exploration is unlocked. Note that there is no compatibility with save data from the main story. *AI is not used. "Struggling through a collapsed daily life to save the 'other self'" ■ Story On a certain day just before Golden Week. The twin sisters heading to school are suddenly kidnapped by unknown men. After being imprisoned and subjected to drug abuse, the younger sister Yukiri is released with no fanfare. However, she has already fallen into a state where she cannot maintain herself without "drugs"――. Her mind and body are tormented by withdrawal symptoms. To suppress it, she becomes involved in further drugs and crimes. Even so, to save her beloved sister who is missing, she struggles through a harsh and depraved daily life. ■ Changing mind and body through actions, and the state of the world ▼ "Daily Part" with sinful and immoral elements Yukiri has various parameters that fluctuate, and these changes lead to reactions from the surroundings, her own actions, and branching events. Additionally, these parameters cause her character art and UI to change in real time, enhancing the player's immersion. As you progress slightly in the game, you will encounter various events that change parameters just by moving around the map. Depending on the player's actions, you will experience her daily life gradually or dramatically collapsing. ▼ The concept of "time and days" that enhances the fun of exploration The game features time periods of "morning," "afternoon," and "midnight," each significantly changing events and characters. Going out at night is dangerous, and you might visit places you couldn’t during the day in the afternoon. In the midnight, you might sneak into locked places after certain events... Additionally, there are many events triggered by the passage of days. ■ Defeat and abuse, yet daily life continues ▼ "Weight Limit," "Preparation," and "Total Loss" There are no levels or game overs. Combat is designed to conclude quickly while mostly remaining on the map screen. The protagonist's strength relies not on levels, but on equipment, items, and skills, making the daily part very important for preparing within the weight limit. If you lose in combat, your money and equipment will almost be "totally lost." This constantly motivates preparation in the daily part and securing funds for it, leading you to naturally engage in abnormal actions. For instance, if you sell your body or commit crimes, you can easily earn money and equip yourself. On the other hand, this increases the risk of being targeted by criminal organizations or the police, and former friendly characters may turn hostile, raising the risk of total loss. ■ NPCs as Characters ▼ "NPCs" that react diversely The NPCs in this work respond diversely based on the protagonist's condition and situation. For example, if the protagonist walks around naked in the streets, they may take photos and spread rumors or scold her to put on clothes. If she is in a filthy state, they might even dislike talking to her. If such rumors about the protagonist have already spread... She might get arrested or dragged into an alley. ■ Actively occurring events; exploration itself is an erotic scene ■ Overview of Erotic Scenes While maintaining the narrative development through text and one-image direction, we focus on erotic scenes that involve real-time changes in status and situations due to parameters and NPC reactions during gameplay. We also use cut-ins and pixel art, aiming for a gameplay experience that does not simply become a slideshow. *Note* Due to the rapid occurrence of erotic situations, each scene is relatively short.

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