GravityFighter~retry

[Requests Accepted] [DigitalDimension] GravityFighter~retry [RJ195902]

This is a remake of the previous work, GravityFighter. For details, please refer to the introduction screen of the previous GravityFighter. Changes from GravityFighter: - Increased range for character edit function. - Prevention of neck clipping. - Gamepad support. - Enhanced breast movement. - Character flight function (can remain stationary). - Gamepad controls supported. - Some changes in controls due to gamepad support: - Attacks are executed in the direction the character is facing instead of straight ahead during melee combat. - Jumping is possible even during melee. - Quick turns are possible while dashing. - Direction change is possible during falling. - Relaxed hit detection for attacks. - Attacks can be executed from a distance. - Signposts installed in various locations (to prevent losing direction). - Adjustable speed for pistons. - Review of actions around the groin and buttocks. Some modeling corrections. - Review of breast movement logic. - Added restrooms and checkpoints. - Major changes to the strategy routes. - Invisible walls to prevent being blown away. - Added the concept of urgency for restroom needs. - Enemy sizes can now be identified by color differences; giants with yellow and green skin appear. - Added a continuous energy blast weapon for the character. - Added mini-games: - Musou Kumite: 20, 40, 60, 80, 100 opponents. - Rug Stadium: Levels 1-4 (a game where you throw female bodies into goalposts). - Time Trial: 4 stages x 4 levels (a race to defeat female bodies and earn time). - Rug Golf (a game where you hit female bodies with a golf club. 6 holes per stage). - Transparent walls on the outer walls are only visible when approached. - Checkpoints that have been passed can be moved to even before clearing. - Added a scene at the end of the last stage. - Added costumes (11 sets). - Costumes that could only be selected as sets can now be coordinated individually. - Added a costume closet function. After clearing: - You can place traps and enemies in any location and size you like. - You can choose the behavior of placed enemies: remaining stunned, standing without being stunned, or not released from traps. - The clothing destruction level can be set using a slider. - You can adjust the frequency of restroom urgency, continuous release, display time, and physical behavior time range. Bug-related fixes: - Fixed a bug in the escape screen. - Fixed a bug where the camera would switch to a remote control perspective when getting on. - Fixed a bug where weapon ammo was not saved. - Fixed a bug that corrupted save data. *(Due to improvements in save data, compatibility with old save data has been lost.)* Experience the true GravityFighter. Version update history: ver1.11 - Fixed a bug where control became impossible when urgency reached 100 while floating in the air. - Fixed a bug where control became impossible due to traps. - Fixed a bug where save data could not be loaded at the start of the game. - Reviewed overall physical behavior. - Reduced flailing during log trap. - Fixed a bug where players were thrown outside the dojo. - Game options now allow for lighting to be fixed. - To lighten the action, reduced the time that dead cancer cells remain in the field. - Fixed a partial placement option; bottoms and pants can now be selected. - Expanded the boarding trigger. - Added daily options during time trials. - Fixed a bug where pressing escape while boarding made control impossible upon disembarking. - Set a limit on the number of cancer cells that appear; compatible with low-end systems. - Added a retry function during time trials. - Adjusted the rocket launcher to respond better to nearby enemies. - In game options, you can choose from three skin settings for cancer cells (skin color, old version, new version). - Added volume adjustment function for BGM. - Reviewed hit detection logic for melee attacks. - Support for XBOX controllers. - From the options menu, you can choose whether to support XBOX controllers or not. ver1.11’ - Fixed a bug where the number of enemies appearing in mini-game stages drastically decreased due to changes in ver1.11. - Fixed a bug where pressing escape while disembarking made control impossible. - Fixed a bug where some cancer cells' clothing display was incorrect. - Fixed a bug where giant cancer cells would appear bald depending on the camera angle. - Added a selection feature for settings when cancer cells die: ascension or return to earth (the burial process is lighter in terms of processing). - Set the time cancer cells remain in the field upon death. - When cancer cells die in traps, "I’m going~~~" is reflected for all sizes (ascension fixed). - Volume changes are reflected in saves. - Changed initial loading of saves. At initial distribution, deleting GameData.txt and overwriting the entire GameData folder allows you to load previous data. - Fixed a bug when giant female bodies appear in the last stage. ver1.12 - From a certain level, guiding the character while stunned is now possible in the main stage. - Cannot get caught in ground traps while in the air. - The target of guiding rockets is released after 2 seconds. - Two gates have been set in the main stage, which cannot be passed unless certain conditions are met. - To prevent the difficulty of clearing later stages due to forceful pushing, as long as the above two gates are cleared, players can dash past enemies until just before the last stage. *(Though not recommended since levels won't increase, this is for those who want to see erotic content quickly without mini-games. You won't be able to see the maximum 9600 meters of female bodies.)* - Relaxed the necessary level for weapon upgrades due to the prevention of forceful pushing play. - Due to a reduction in the number of enemies appearing, leveling up in this stage has slowed down, prompting an overall review of level settings, including mini-games. *(Significantly lowered the necessary level for weapon purchases.)* [Bug fixes] - Reviewed detection range to make kicking less likely to fail. - Fixed a bug where the aim wouldn't align when the camera submerged underwater or underground in time trial stages. - Due to physical changes in ver1.11, some enemies exhibited unnatural flying behavior. - Implemented measures to prevent being thrown off when changing poses while moving over giant female bodies. - Lightened the response when pressing the area jump button. - Implemented measures to prevent leaving the area in all areas and mini-game stages. - Stopped raising the button-operated bridge just before crossing it completely. *(Due to changes in other parts of the code, characters would stand up more quickly than normal, causing the intended easing to inadvertently prevent crossing, so cancer cells placed on buttons will remain stunned.)* [Regarding save data] When upgrading to a new version, please overwrite the entire [GameData] folder from the previous version's [GravityFighter_retry_Data] into the new version's [GravityFighter_retry_Data] folder. A [modelData] folder has been added, but modified model data will automatically reflect without needing to be operated. *Please note that this is an amateur personal project, and support may be limited. Be sure to verify functionality with the trial version.* This work overlaps in content with "GravityFighter [Budget Edition] (RJ149295)."

If you would like save data, please click the button below to request it.

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