
[Requests Accepted] [QRoss] 剣士スフィールとHなダンジョン奮闘記 [RJ218103]
■Synopsis Sphire is a swordsman who protects the kingdom, living in the royal capital with her father. She loves her grandfather, who is currently living in seclusion deep in the forest, and always travels through the large woods to visit him. However, one day she learned at a tavern that bandits and knights from other countries, who hold a grudge against her grandfather, are planning to kill him. With her father currently away from the kingdom, she cannot seek help. Determined to go alone, Sphire took up her weapon and headed into the forest. However, that forest had suddenly become home to a large dungeon a few years ago, and to reach her grandfather, she would have to pass through it. The dungeon was rumored to be filled with many monsters and traps, and those who entered would not come out unscathed. To save her beloved grandfather, Sphire ventured into the dungeon. But waiting for her were traps and monsters intent on engaging in lewd acts. … I have to get to my grandfather quickly!! Will Sphire be able to safely reach her beloved grandfather...? ■Genre Ero Trap RPG ■System - Simple Action Combat is easy, requiring just a press of the [A key]. When an enemy appears in front of you, you can attack simply by pressing the [A key]. Even those who are not good at combat can enjoy the game. - Choices Each room has only one door, which leads to the next room. The traps in the room can only be discovered by entering. Players can choose their own route. Of course, depending on the route, it is also possible to visit rooms that were not selected. - Traps Traps are set up to increase or decrease HP and attack power (level). The content is not particularly difficult, allowing for smooth progression, but once a trap is disarmed, it will be reset when leaving the room. Therefore, if you enter the same room again, you will have to disarm the traps again. - Time Progression Time progresses as you enter rooms in the dungeon, and when it reaches a specific value, the needle will move. Depending on the time indicated by the needle when you exit, you can see different endings. If the needle is in the initial position, it results in a [Happy End]. If it overlaps with the sun, it results in an [END]. If it overlaps with the clouds, it results in [Bad End 1]. If it overlaps with the moon, it results in [Bad End 2]. ●Gauges - HP Gauge This indicates Sphire's HP. One heart equals 20 HP, making Sphire's Max HP a total of 100. If this reaches 0 and you enter an area where monsters roam, an event scene will occur. - Attack Power Gauge This represents Sphire's attack power. The more content in the gauge, the higher the attack power; the less content, the lower the attack power. Attack power is directly linked to level, so if the attack power decreases, the level will also decrease. - Time Progression Gauge This gauge affects the endings. When exiting, the position indicated by the gauge needle determines the ending. The needle moves up as you enter rooms in the dungeon, and by entering many rooms, time will pass rapidly. ■Credits Illustrator (Sphire): Ashisi (Dwarf): Oji Romu Scenario: Trefl *Note Please be sure to check the operation with the trial version. This work is produced using RPG Maker VX Ace. You will need to install the dedicated RTP from the designated site to run the game. Thank you for your understanding. https://tkool.jp/products/rtp.html
- Title: 剣士スフィールとHなダンジョン奮闘記
- Release Date: 2018-02-03 00:00 JST
- Product Number: RJ218103
- Genre: Inter-species Sex, Fantasy, Large Breasts/Enormous Breasts, Restraint, Military Uniform
- Work Format: Role-Playing
- Circle: QRoss