[Requests Accepted] [Flying Panjandrum] 覇県を握れ ~47都道府県大戦~ [RJ237627]
The battle to determine Japan's strongest prefecture begins! Will it be Tokyo with its unmatched economic power, Hokkaido with its formidable military strength, Aichi Prefecture with its industrial prowess, or perhaps…? The 47 prefectures have been recreated based on statistical data. Which prefecture will seize the crown of supremacy!? ◆ Game Overview Choose one of the 47 prefectures and utilize domestic policy, diplomacy, and military might to become the ultimate prefecture. Whether you sink into fiscal trouble and get swept away by the tides of war, or conquer Japan, rests in the hands of you, the governor! ◆ Serious Yet Not Serious At first glance, it may seem like a joke game, but it is also a highly sophisticated strategic simulation game (SLG). We take pride in considering it one of the most elaborate individually created strategic SLGs made in Japan. ◆ Commitment to Reproducing Prefectural Strength The parameters for each prefecture are set based on various statistical data. Economic power → Gross Prefectural Product (Cabinet Office) Deficit rate excluding local bonds → Fiscal Power Index (Ministry of Internal Affairs and Communications) Food production → Food self-sufficiency rate (Ministry of Agriculture, Forestry and Fisheries) Power generation → Prefectural power generation records (Agency for Natural Resources and Energy), etc. Industrial power → Manufacturing shipment value, etc. (Ministry of Economy, Trade and Industry) Shipbuilding power → Estimated total dock size (independent research), current state of the shipbuilding industry (Ministry of Land, Infrastructure, Transport and Tourism) Refining → Location and crude oil processing capacity of refineries (Petroleum Association) Initial oil quantity → Size of national oil stockpiling bases (Independent Administrative Institution, Oil and Natural Gas and Metal Mineral Resources Organization) Attractiveness → Ratio of inflow and outflow of residents (Statistics Bureau of the Ministry of Internal Affairs and Communications), etc. Initial military strength → Estimated deployment of the Self-Defense Forces (Wikipedia, etc.) Logistics facilities → Presence of Self-Defense Forces command and supply facilities (Wikipedia, etc.) Radar → Presence of Self-Defense Forces radar facilities (Wikipedia, etc.) For items where statistics like shipbuilding power do not exist, we attempt to investigate and reproduce as much as possible. Specifically, we look at the official pages of shipyards across Japan, gather data from companies that publish the number and volume of docks, and if information is unavailable, we search for docks using satellite images, estimate their volume based on their dimensions, and aggregate the data by prefecture. This process is repeated for all 47 prefectures. ◆ Playable with Any Prefecture As a result of reproducing prefectural strengths, the power differences among the prefectures are astounding. Just in terms of initial military strength, there can be hundreds of times the difference between prefectures. Even under such conditions, we have adopted a powerful and flexible diplomatic system and victory conditions that allow you to play with any prefecture. ◆ Diplomacy You can enjoy a variety of strategies such as: - Initiating or avoiding wars - Merging with other prefectures - Collaborating to strengthen industries - Fundraising through hometown tax donations - Manipulating the ideology of others to draw them to your side - Interfering in the diplomatic relations between AI to instigate conflict - Launching coups against other prefectures with poor domestic situations This game places a significant emphasis on diplomacy, and in some cases, you can even complete the game without engaging in any wars. ◆ Victory Conditions The objective of this game is not limited to military conquest. - Capital victory by transforming the initial area into a massive city. - Fiscal reconstruction victory through financial soundness. - Territorial victory by expanding territory through occupation or merger. - Ideology victory by destroying all other ideologies. - Comprehensive power victory by holding valuable areas. Which method is best suited for seizing supremacy varies by prefecture. For example, achieving capital victory in Tokyo is easy, but incredibly difficult in Tottori Prefecture. Okinawa is desperately difficult to expand territory as it is not connected by land, but it is perfect for focusing on fiscal reconstruction. Hokkaido, with its vast initial military strength, is suited for rapidly advancing southward to achieve territorial victory. ◆ Other Notable Features - Unique text for each prefecture (282 patterns) - Fiscal management system utilizing local bonds, tax rates, and conscription systems - Ideologies that significantly impact special skills and diplomatic relations - Air combat where enemy numbers are detected based on radar and interceptors are deployed - Naval battles that impose maritime blockades and diplomatic influence - AI that almost never cheats - Smooth game progression - A balance of realism and entertainment - High replayability with different experiences for each prefecture For more details that cannot be fully introduced here, please visit the official page. https://wargame.jp/?page_id=2131 As it is a costly and large-scale game, please test the demo version to check for compatibility and whether it suits you. The demo allows you to play all prefectures up to the beginning of the third year, and you can transfer save data to the full version. Example of a Power: Hokkaido Due to its historical defense relationship against the Soviet Union, the Self-Defense Forces are most heavily deployed here. In this game, it seems that they have even signed a non-aggression treaty with Russia, allowing all their forces to be used for advancing southward. The estimated ground strength at the start of the game is 17 times that of Tokyo and 290 times that of Shimane Prefecture. Additionally, they possess a powerful air force. Of course, their food production capacity is also the highest in Japan. On the other hand, the amount of fiscal deficit is the worst in Japan. The vast northern land consumes taxes for snow removal, air conditioning, infrastructure maintenance, and more. Truly, it lives up to its name as "the land of trials." Whether they will conquer Japan or be swallowed by fiscal deficit and go bankrupt depends on the governor's skill. Example of a Power: Tokyo The capital of Japan, boasting a massive population and GDP. Its economic power is overwhelming, about 50 times that of Tottori Prefecture. However, the food self-sufficiency rate is a mere 1%. Moreover, critically, electricity is dependent on other prefectures, making it unable to exert its power alone. Additionally, due to its high attractiveness, the inflow of people from other prefectures further exacerbates the already insufficient electricity supply. Whether you will face fiscal bankruptcy due to food and electricity shortages or demonstrate the dignity of the capital and seize supremacy lies in the hands of you, the governor. Example of a Power: Nara Prefecture The only prefecture in the country without a Ground Self-Defense Force base. There are no combat units of the Air Self-Defense Force, and being an inland prefecture, there are naturally no Maritime Self-Defense Forces either. Furthermore, the per capita gross prefectural product is the lowest in Japan. With no industrial power, military strength, or economy, and neighboring the formidable Osaka Prefecture, will the ancient capital make a comeback…? Example of a Power: Okinawa Prefecture Naturally, it is not connected by land to any other prefecture. There is no worry of being attacked by enemy ground forces, but conversely, it cannot launch attacks either. How the governor will seize supremacy from this situation is a test of skill.
- Title: 覇県を握れ ~47都道府県大戦~
- Release Date: 2018-11-23 00:00 JST
- Product Number: RJ237627
- Genre: Comedy, Overthrowing Superiors, Battlefield, Passionate, Military, Madness
- Work Format: Simulation
- Circle: Flying Panjandrum