淫魔の箱庭

[Requests Accepted] [開発室] 淫魔の箱庭 [RJ280977]

**Story** You have received a mission to defeat succubi and visit a town as a wandering hunter. Your objective is to find and defeat the root of the problem, the Succubus Queen, and liberate the townspeople who are being held captive. **Battle System** It features a simple turn-based battle where you select commands to fight. You win by giving pleasure to your opponent until they reach climax, but if you are the one who climaxes, you lose. There are expressions that change when you corner the enemy, as well as clothing removal variations when you undress them. **Defeat Events** If you fall into a succubus's trap or lose a battle, it will not result in a game over. Instead, you will transition to the defeat scene of the respective character and then be returned to the base. During this, the dialogue of the defeated character will change, and the battle difficulty will increase. Furthermore, starting from the third defeat, you will be unable to attempt the battle again and will lose one level. **Town Facilities** The succubus's realm has various facilities. There is an arena where you cannot use items, but the rewards increase each time you win. You can earn magic currency and experience points by fighting succubi at brothels and male brothels. The Hunter's Guild allows you to take on special requests. A green crystal fully restores your stamina and energy. There is also a recollection room where you can view the defeat scenes of succubi you have defeated, among other features. **Other Features** You can erase memories of defeat, adjust battle difficulty, and change names. There are options to toggle battle descriptions and defeat scenes on or off. You can skip text with the Ait key and reset the game with the F5 key. There are also other convenient features. **About the Number of Illustrations and Scenes** Character illustrations include 20 regular enemies + AB variations and 16 bosses. Depiction illustrations include 20 regular enemies + AB variations and 32 bosses. For defeat during battles, there are 6 patterns with only standing illustrations without depiction illustrations. There are depiction illustrations for special defeats and traps, corresponding to the number of depiction illustrations. Furthermore, all scenes change up to the third defeat. There are level drain mechanics, mini-games, and other special defeat scenes, but these will not be registered in the recollection room. Additionally, save data from the trial version cannot be carried over to the full version, which is by design. Support for bug fixes and other issues will require you to re-download the game from the sales site. If you encounter any problems during operation, it would be helpful to leave a comment on the Ci-en site.

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