地図の時間~言葉集めの冒険譚~

[Requests Accepted] [kuro Game Studio] 地図の時間~言葉集めの冒険譚~ [RJ308195]

About this Game "Map Time" is a single-player RPG where you travel through various worlds while collecting magical words called "Words." This game aims to provide an enjoyable RPG experience by combining the familiar JRPG systems with modern gameplay styles. Since its release, it has undergone over 200 updates for feature improvements and additional gameplay. Estimated Playtime: [Main Story] Shortest: 20 hours, Completionist: Over 100 hours [Epilogue] Shortest: 3 hours, Completionist: Over 5 hours ◆ RPG Environment Settings Tailored to Your Preferences The majority of your playtime will involve map navigation and battle operations, which can be finely adjusted. You can customize walking speed, screen effects, fast battle options, various skip settings, and randomly play 58 patterns of battle BGM divided into 8 themes. Players can enjoy the game in an environment that suits their preferences. ◆ Unique Worlds and Scenery for Each Stage Entering the map initiates your exploration of other worlds, where you will encounter various experiences. The game includes over 15 stages, such as a fantasy world of swords and magic, a dystopia with rogue machines, an abandoned shopping mall, and a traveler-friendly café. You can find words from signs or generate words through conversations with companions. Each stage presents new scenery and music waiting for you, the player. Stages are filled with gimmicks and hidden items. The nostalgic exploration typical of classic JRPG maps is still present. Essential elements for progression are indicated by compass markers, so you won't get lost. ◆ Story A house without an entrance, separated from the world, known as "Home." The gentleman protagonist, Craft, who has no memory of the past, and his partner, a boy named Scale, enter the map, the gateway to another world, embarking on a journey to collect magical words, "Words," to fulfill their wishes. ◆ The "Word System": Equip and Use Collected Words The story progresses as you acquire "Words" through conversation and exploration. Types of Words: - "Library": Words that appear in the work. They may show up in event choices. Selecting the appropriate action can grant benefits such as bonus experience points or shortcuts in dungeons. - "Equipment": Influences strength and battle commands (actions equivalent to "Attack," magic, or skills). - "Name": Refers to the names of enemies, which can be equipped to use the enemies' abilities or skills. - "Emotion": Can be utilized as items by receiving emotions emitted by enemies during battles. Holding opposing emotions can cancel out the enemies' emotions. - "Negotiation": Can turn enemies into names you can equip or receive Coins (the game's currency). - "Battle": Can be used before boss battles, providing temporary status boosts to gain an advantage in the boss fight. ◆ The Various Locations of the "Map World" Explore the mysterious world of the map, including a forest covered in trees, a collapsed near-future world, a strange shopping mall, a mysterious bar frequented by travelers, and a graveyard where past illusions can be seen... ◆ Rich Game Elements - Numerous objects in non-combat areas that respond to interactions. - Skill tree for learning skills and enhancing parameters, known as "Mental Compass." - "Magic Notebook" to read explanations of collected words, equipment, and items. - Conversation events that occur upon returning from exploration. - Conversations with companions using collected words. - "Linding Town," where experiences from the map world are reflected and expanded. - "Name Repository," where donating collected names allows item exchanges and reveals enemy character settings. - "Request Board," where responding to residents' requests may lead to changes. - "Traveler's Café," where one world-setting story is told each day. - "Locations" to search for hidden views in the map world.

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