サキュバスが転生したのはショタ勇者!?

[Requests Accepted] [Fox Muffler] サキュバスが転生したのはショタ勇者!? [RJ320454]

Battle Screen Game Highlights Players can attack the boss monsters they have defeated. They can also choose to let them go! The evolution of the hero depends on the player! Additionally, conversations with characters on the map change according to each character! Some may chase you if you wander around naked, while others may flee... Character Count... The total text for conversations with NPCs in the game is an astounding 100,000 characters!! Due to the sheer volume of text and the storyline, the release was delayed, making it a noteworthy title!! Events are prepared for each character, allowing players to enjoy adventures with different characters. This is a large RPG game packed with content! Costumes and Adult Events - Each character has 5 costume types + 1 naked state, totaling 6 types. Costumes are displayed in both standing images and battle screens. - There are 13 full-screen adult events. - Numerous additional adult illustrations for equipment! (Currently still adding, with plans to include a pregnant setting in future updates.) Update Information - Ver1.1 Fixed a bug that caused freezing during orgasm. Increased the number of saves on the title screen from 10 to 20. Corrected a timing issue where players could pass through the northern cave without it being part of the scenario. (If someone moved inside the game with the previous bug, internal events will not occur, so there are no spoilers.) Fixed an error where map chips did not change immediately when switching characters. Corrected Sylvie's face illustration when loaded from save data. Adjusted the battle parameters for the forest boss. Fixed hit calculation processing in the forest near Chel's village. Placed a soldier at the entrance of the second village. Fixed some areas where wall passing was possible. - Ver1.2 Fixed a bug where a game over did not occur upon defeat in battles with mid-bosses. Corrected some instances of the perverted events with Poporu being executed incorrectly. Addressed memory consumption for adult events. Increased gold obtained from enemies by 1.7 times. Edited the battle screen for better operability and cursor movement. Reduced effect generation load, adjustable from options. Addressed an issue where the selected character felt continuously when spamming the F button. Volume settings for BGM and sound effects are now saved in the data. Fixed a bug that made progress in the temple impossible. Fixed Chel's magic and healer being unusable outside of battle. Corrected an issue where effects remained on the screen when activating Shine's magic. Made significant changes to greatly speed up battle speed. Fixed an issue where selection items were reversed when choosing Chel's adult events. Corrected overlapping positions in some conversation events. Added a popup to skip the initial event on the title screen. Modified the menu screen to allow selection of recovery skills for the party. Changed the player's invincibility time after battle to 1.5 seconds. - Ver1.3 Fixed events after the final temple. Corrected some colliders. Fixed some typos. Added a curse item granting event. Adjusted monster levels in the temple. Added a relief measure for leveling up because an event in the temple that could not be reversed was too difficult. Fixed a bug where some characters appeared with HP 0. Corrected the event when Kukuruka talked to the innkeeper in a naked state. Fixed the price at the inn. Fixed the click detection frame to be hidden during battles with enemy characters. - Ver1.4 Fixed a bug where items could not be transferred correctly when giving items at the cursed merchant's shop with an orgasm level of 0. - Ver1.5 Addressed lag during battles. Implemented memory for attack and skill selection commands for each character during battles. Added a display for current accumulated experience points as a level-up indicator on the menu screen. Changed the healing effect from 80 to 200. Changed the healer's effectiveness from 100 to 250. Doubled the gold obtained from enemies. Placed a merchant in the village before the final boss. Changed the God Heal Potion to affect all characters instead of just one. Displayed icons and ownership numbers in the item screen during battles. Reduced the occurrence rate of panic actions during confusion. Reduced the hit detection area for character movement on the ground. Changed the invincibility time after battles from 1.5 seconds to 3 seconds. Modified the pregnancy probability. Fixed a bug where some NPC villagers did not react according to the character's costume state.

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