[International (Standalone Version)] Absented Age: SquareboundEnglish Content Available

[Requests Accepted] [Gotcha Gotcha Games Inc.] [International (Standalone Version)] Absented Age: Squarebound [RJ351729]

◆ When you wake up, you find yourself in the form of a girl with no memories, left behind in a corner of a sinking world――. Absented Age is a new sensation mix-genre game that unfolds as an ARPG during non-combat times and as an SRPG (roguelike combat) during battles. When you make contact with enemies or initiate a preemptive strike (or are struck), you will seamlessly transition into turn-based combat, involving surrounding enemies. Navigate through hundreds of strategic skills and items, and take down formidable monsters! Master advanced techniques such as counters, just guards, and hit-stop shifting, and showcase your unique and powerful playstyle. You can freely broadcast your gameplay as long as you adhere to the guidelines outlined separately. The movement between floors and the battle BGM are seamless, resulting in a high-tempo, stress-free experience. Thus, the only stress you will feel while playing will be the despair of encountering unbeatable foes, and the psychological damage brought about by the story. And that is the same as what you, as the protagonist girl, are facing. Overcome it with wisdom, courage, and kindness, and create the best memories. Highlights ◆ Your reliable partner "Tart" Thanks to a group of skills called Enchant, you can instantly switch the combat style of your spirit partner Tart who fights alongside you. "Enchant Light," which is weak but possesses flying abilities and excels in healing support, and "Enchant Fire," which stands in the face of enemies, protecting you with swift movements and solid defense, etc... Every time you acquire a 'Fragment of the Heart' imbued with lost memories, you will awaken new abilities. *:・゜✧*:・゜✧*:・゜✧*:・゜✧*:・゜✧*:・゜✧*:・゜✧*:・゜✧*:・゜✧*:・゜✧*:・゜✧*:・゜✧ ◆ Diverse skills, items, and customization elements As shown in the images above, this game features an abundance of status effect variations and equipment customization parts. Equipment can break if overused, so you must discern what to wear and how to fight. When you repeatedly acquire the same equipment, the proficiency (+ value) of that equipment will increase. Unlike traditional roguelike games, the increased proficiency is shared among the same equipment, and it will not be lost even if you misplace the equipment. In fact, when you re-acquire equipment that you lost due to defeat, your proficiency will significantly increase. When you fall due to lack of strength, it’s your chance to regain your stolen equipment, strengthen yourself, and achieve revenge! International Version New Features ・ One-button switch between English and original Japanese You can instantly switch between Japanese and English at any time during the game by pressing the @ key/L3 button (configurable). For those wondering, "What does this part say in another language?" or "I want to learn a language through the game!" we provide a one-touch solution. (Note: Language changes will not apply retroactively to already generated battle logs) The English translation was done by vgperson. Enjoy the exquisitely expressed translations, from emotionally rich scenes to humorous wordplay in item descriptions. ・ Arcade Mode added The newly added Arcade Mode allows you to challenge stage clear conditions. With a revamped UI, you can enjoy new playable characters, new skills, and new equipment among other added elements. Could there also be a battle with a secret boss that leads to the next chapter...? ・ New playable characters added Iris from "Ten Sho no Markinarie" and Astreik from "Reality x Minds" join the fray. You can control them within Arcade Mode or recruit them as allies. Iris features a three-hit combo that can restrain adjacent enemies while attacking. The third hit changes with core reconfiguration, making switching according to the situation crucial. Utilizing the fact that preemptive strikes do not trigger combat for up to four hits, stopping the combo at two hits is also an effective strategy. Astreik activates a variety of follow-up attacks with a combination of skills just like in the original. With many follow-up attacks, and a well-balanced lineup of techniques, they excel in responding to the situation. Preemptive strikes also come in two types: normal techniques and charge techniques, so using them wisely can be effective. This work "The Chapter of Sublimity" is the first part of the larger work "Absented Age." While the story itself is coherent as a standalone narrative, there are elements (such as assist summons and real-world manifestation actions) that remain undisclosed at this point, as well as mysteries yet to be revealed. We aim to upgrade this version based on player feedback while progressing with the development of the second part, "The Chapter of Vessel (tentative)." We are ready to improve upon any aspects of this work, so please feel free to share your opinions via the author's Twitter or other contact methods. We hope many people will pick up this work. Official Introduction Site: https://tri-nitroterunon37.wixsite.com/terunon/absentedage ◆ Guidelines for Derivative Works (The Guideline of derivative works): 1. This work welcomes non-profit doujin activities and derivative works (such as streams and fan art), but please be mindful to avoid infringing on the rights of terunon's Lab and third parties. Due to the nature of this work's brand, the following are not permitted without individual permission: - Game works made as if they are official works of the series - Content that goes against public order and morals (While age-restricted expressions are not particularly limited, please ensure appropriate zoning.) - Transfer or sale of unofficial goods - Works with extremely low creativity that merely stream content beyond the realm of quoting or introducing (e.g., videos that only compile BGM or simple story viewing videos without commentary or editing) 2. Extraction or repurposing of internal game data (excluding screenshots) is not allowed. 3. When posting gameplay videos, please ensure that the title, thumbnail, introduction, etc., clearly indicate that it is a gameplay of this work. 4. If you wish to engage in the above activities or creations for profit or as a corporation, please consult with us. However, the author generally does not consider the following cases as profit or corporate activities, and no consultation is necessary: - If a corporate YouTuber or VTuber is streaming this work as part of their activities - If you are commissioning a derivative work of this work for a fee through services like Skeb - If someone who is not a corporation is earning a small amount of compensation from derivative works like doujinshi ◆ Author's Twitter: https://twitter.com/trinitroterunon ◆ Author's Site: https://tri-nitroterunon37.wixsite.com/terunon ◆ Development Diary (Ci-en): https://ci-en.net/creator/4694 *You can find credit information for the various materials used in this work from the official site link on the title screen.

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