戦国シミュレーションゲーム ~戦国時代Light~

[Requests Accepted] [マハリト] 戦国シミュレーションゲーム ~戦国時代Light~ [RJ354428]

Version 2.88 has been released on November 1, 2024! - Removed the "Deployment Status" column from the castle list screen of the warlord family and the "Head of Household" column from the warlord list screen. - Changed the castle deployment restriction to a decrease in mobilizable troops when an uprising event occurs. - Added a button to set message display options on the "Start Year & Daimyo Selection" screen. - The setting for whether to use [Initial] or [Late] message display is determined by status. - Added filtering content to the title bar of the screen displayed from the "List Display" menu. - Adjusted so that there are no factions with the same rice yield in the provinces at the start of the game for minor and modern daimyos. - Relaxed the conditions under which the vassal abdication command can be used (added provincial people to status, no ability restrictions). - Unified the font size of the message displayed when launching the trial version with that of other messages. - The "List Display Search" on the "Hidden Settings" screen now supports searches by "○○ Province." - Swapped the buttons in the lower right corner of the "List Information" screen, allowing "Crest Switching" in the "All Old Provinces List" as well. - Fixed a bug where attacking warlords were not displayed when the attacking participating castles were determined by country unit. - In the historical timeline (for each family), castle and warlord renaming is displayed in blue. A user-friendly and realistic Sengoku simulation game This game is a Sengoku simulation game set in Japan during the Sengoku period. You become one of the Sengoku daimyos and aim for the unification of Japan. "Sengoku Era Light" is a simplified version based on "Sengoku Era DX," with map size and castle count reduced to a level similar to "Sengoku Era." It is optimized for play on mid-sized screens of laptops (1280*800, 1366*768, etc.). *Java VM is required. Please download it from http://java.com/ja/download/. - Playable starting from any year between 1500 and 1600. - Game data thoroughly pursued based on historical facts. - 500 castles and 6000 warlords. - Full mouse operation and smooth gameplay. - Freely customizable through CSV data/property files. - No need for a 3D graphics card. It runs comfortably on your Windows PC. (Trial Version Limitations) - Only scenarios starting in 1500, 1550, or 1600 can be played or observed (initial data can be referenced for all eras). - Playable for 2 years. - The "File" menu's resume and save functions cannot be used. - We are collecting user environment information for future version updates. Therefore, it may take slightly longer to start and exit compared to the full version. *For information on purchasing the full version, please refer to the readme.txt in the archive file. Description of Each Screen This screen serves as the base for game progression. This is the reduced mode screen where you can view the map of forces across the country. If armies clash, the battle will progress on this screen. The footprints of your play will be recorded in the historical timeline.

If you would like save data, please click the button below to request it.

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