リーサルオペレーション Lethal Arms of Justice

[Requests Accepted] [daisessen] リーサルオペレーション Lethal Arms of Justice [RJ426484]

A large-scale world STG for RPGs! ----------------------------------------------------- VAR1.50 EX Stage 3 added! VAR1.32 EX Stage 2 added! VAR1.21 EX Stage 1 added! When starting the game in an environment connected to the internet, if there are any update data, it will automatically update to the latest version. ----------------------------------------------------- Instead of repeatedly playing stages that last about an hour, you can take your time to develop your characters while adventuring in a vast world. Isn't it nice to have an STG like that? …This is the concept behind the third installment of Lethal Operation. Gather numerous allies and weapons, explore the vast world, and uncover the identity of the mastermind who is carefully hiding behind the scenes! Compared to the previous installments "Ray's Chapter" and "Rugita's Chapter," this work places more emphasis on "awareness" and "power vs power." The player's capabilities are likely the strongest in the history of the Lethal series. There are a plethora of powerful equipment and allies, and the Sphere Tyrant, which serves a bomb-like role, can ultimately be deployed simultaneously up to four times. Additionally, you can combine shots to create a custom deadly shot that takes the best aspects from various shots. There are combinations that might make you exclaim, "That's cheating!" as soon as you try them out. However, at the same time, enemies start using return shots from the mid-game. It’s common for boss Sphere Tyrants to have two or three layers as well. And simply due to the increased volume, enemy capabilities will rise significantly. Face off against the strongest enemy forces in the series with cheat-like weapon and skill combinations, and confirm the truth of this story. *Due to the narrative circumstances, there is no demo version for this work. Since the core system is the same as Rugita's Chapter and Ray's Chapter, please check those out. EX Stage 1 Boss Introduction: Desert Originally, this EX boss lies harmlessly in the desert, but when nothing is done, it poses no threat. This time, at the request of Frost and other observers, it joins the battle to support Frost. The bullet patterns are powerful, but what’s most frightening is its worm-like body that can block your escape routes with body slams. This time, it is equipped with golden spikes on its horn, so touching them will be fatal even during invincibility. In other words, you cannot let your guard down even after being hit or the moment you deploy the Sphere Tyrant. EX Stage 1 Boss Introduction: Frost A crystal-type EX boss that made its debut in Ray's Chapter, known for its extremely solid defense. If you hit the parts after its destruction with shots, a counterattack will occur. This time, it generates golden spikes that can instantly wipe you out even in invincibility during counterattacks. Therefore, relying on your health to engage in close combat is extremely dangerous. In the worst-case scenario, you could suddenly have golden spikes generated where you are, leading to an instant game over. EX Stage 2 Boss Introduction: Fulxsta Appearing as the final formidable enemy in Rugita's Chapter, this humanoid weapon boasts the highest firepower and gravity manipulation abilities. This time, it engages in combat while leading an army and accompanied by a partner, resulting in an unprecedented level of bullet and gravity pressure. If you don’t prepare for "gravity countermeasures," "high firepower," and "ways to evade bullet patterns," you have no chance of winning. EX Stage 3 Boss Introduction: Aprika The first protagonist of Lethal Application, and a formidable enemy in Proto Sphere and Ray's Chapter, this is a demon disguised as a child. It repeatedly unleashes ridiculous attacks such as item theft, instant death, and immediate game over, along with many high knockback attacks, which can send you crashing into a mountain of spikes. You need to accurately identify truly dangerous attacks and immediately perform an emergency evasion when danger is sensed; that is the kind of maneuvering required.

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