太平洋戦記3 DL

[Requests Accepted] [ジェネラル・サポート] 太平洋戦記3 DL [VJ012167]

This work includes all past updates, including compatibility with Windows 10 for "Pacific War Chronicle 3," and no further updates are necessary. "Pacific War Chronicle 3" is a strategic simulation game that recreates the Pacific War from the outbreak to the end, with each turn representing a scale of three days. The game features 15 countries, including Japan, the United States, China, the Soviet Union, Australia, as well as Manchuria, Thailand, French Indochina, the Dutch East Indies, and Burma. The game map covers a vast area from the Indian Ocean to Hawaii, with a total of 293 bases. Depending on the player's approach, battles can also unfold in the US mainland, the Panama Canal, Madagascar, and the Atlantic Ocean. Players not only command the Japanese Army and Navy but also engage in weapons development, resource extraction, arms production, conscription, diplomacy, and maintaining order in occupied territories. The game features a total of 1,123 types of weapons, including ships, aircraft, tanks, and artillery. Each weapon is represented at the unit level, such as one ship, one aircraft, one tank, one artillery piece, one squad of personnel, one engine, and one guided missile. Resources are also represented in one-ton units, including iron ore, crude oil, bauxite, steel, aluminum, diesel, heavy oil, ammunition, and cement. The types of ships include battleships, aircraft carriers, cruisers, destroyers, submarines, torpedo boats, coastal defense ships, seaplane tenders, flying boat tenders, submarine tenders, repair ships, minesweepers, transports, and merchant ships, totaling 409 ship types. Many planned and fictional ships, such as the "Shinshu Maru" and "Yamashio Maru" for the army and "Kongou-class" and "Daihou Kai" ships, also appear. The types of armaments, caliber, speed, diving depth, fuel efficiency, carrying capacity, and armor thickness are all precisely quantified. Additionally, players can upgrade ships for anti-submarine armaments, heavy torpedo ships, aircraft battleships, and aircraft cruisers, with most large ships over 10,000 tons being convertible into aircraft carriers. Shipbuilding is at the player's discretion, allowing for the mass production of "Shimakaze-class" destroyers, something that did not happen in real history. The game includes 359 types of aircraft, including fighters, bombers, reconnaissance planes, transport planes, seaplanes, flying boats, and guided missiles, with 12 types of Zero fighters available for development. Aircraft development is conducted at the manufacturer level, such as Mitsubishi and Nakajima, and depending on the development approach, it is possible to mass-produce prototypes like the "Shinden" or jet fighters like the "Kiryuu," as well as the mythical super-heavy bomber "Fugaku." Each aircraft has data regarding speed, maneuverability, bomb capacity, range, night flight capability, and production costs, thoroughly recreating the characteristics of each model. Additionally, there are 94 types of engines documented separately. Players can also develop the "Homare" engine into a highly capable and efficient engine. Ground forces include 164 types of tanks, self-propelled guns, anti-tank guns, field guns, heavy artillery, anti-aircraft guns, and personnel from various countries. This includes the Type 97 medium tank, Type 41 mountain gun, and amphibious tanks like the Type 2 inner fire boat, as well as prototypes that never went into mass production. To reflect the mechanization delays of the Japanese army, horses are unitized to tow artillery and transport ammunition. The game has data on 97 types of vehicle chassis, allowing for the production of self-propelled guns using disassembled tank chassis or repurposing front-line artillery for ammunition transport. The game's system balances historical accuracy with alternate history possibilities. It features rules for establishing pro-Japanese regimes in Burma and Indonesia, peace negotiations with the Allies through diplomacy, the impact of trade on market conditions, changes in factory operating rates, morale differentiation by nation, bombardment of enemy positions, natural attrition of aircraft, submarine deployments to Germany, training to improve crew proficiency, suppression of subversive elements, freezing of ground due to temperature, radar and other scientific technology development, mine clearance during amphibious operations, zigzag movement of convoys and anti-submarine patrols, balloon bomb attacks on the United States, long-range torpedo attacks using oxygen torpedoes, and the laying and removal of landmines by engineers, all of which contribute to a realistic and multifaceted recreation of the battles in the Pacific. Additionally, for fans of hypothetical warfare, rules are in place for oil exploration in Manchuria and Sakhalin, bombing the US mainland with Fugaku and Ki-91, and bombing the Panama Canal with the I-400 submarine. Depending on the player's approach, European situations can change, leading to various scenarios like "What if France did not surrender?" or "What if the German-Soviet War did not happen?" Furthermore, the game includes a database function that provides historical explanations and actual measurements of the featured weapons, route data for convoys, save/load functions for resource movement data, automatic saves for each command, and memory for cargo loading patterns of ships, all of which facilitate smooth gameplay. Players can also use the history saving feature to automatically record ship completions, sinkings, battle outcomes, and base occupations, preserving their own war history. The game includes 13 scenarios, consisting of 3 campaign scenarios and 10 short scenarios, featuring not only historically accurate scenarios but also fictional scenarios exploring alternate history and beginner scenarios with abundant resource stockpiles. An option is available to explore "What if the declaration of war had arrived in time for the Pearl Harbor attack?" The game features a long campaign scenario starting from the Nomonhan Incident in 1939, which can last up to 995 turns. In addition to scenarios starting from the Pearl Harbor attack, players can expand the Nomonhan Incident into a full-scale war with the Soviet Union or subdue China and the UK before US involvement, allowing for a high degree of freedom in gameplay. The rules also cover the occupation of French Indochina, embargo measures against Japan, and the Hull Note. The game includes a robust editor function, similar to its predecessor. This time, automatic detection of editing errors and the ability to save data during editing have been added. Using the editor function, players can start the game with their preferred settings, such as "What if Shoukaku and Zuikaku had participated in the Battle of Midway?" Players can also produce and operate original weapons they create. Included Scenarios: - Scenario 1: "Phase 1 Operations (Beginner)" - Scenario 3: "Greater East Asia War (Beginner)" - A beginner-friendly scenario based on scenarios 2 and 4, assuming a significantly enhanced stockpile of strategic materials for the Japanese army at the outbreak of war. - Scenario 2: "Phase 1 Operations" - A scenario depicting the rapid advance of the Japanese army at the war's outset, recreating the period from the US-Japan conflict to the end of the southern campaign. Players can modify the initial deployment of fleet and main forces, allowing for various strategies. - Scenario 4: "Greater East Asia War" - A maximum of 728 turns campaign scenario recreating the period from the US-Japan conflict to the end of the war. Players can change the initial deployment of main forces, allowing for strategies that suit their playstyle. - Scenario 5: "Rising Sun" - A hypothetical campaign scenario recreating the Pacific War under the assumption that the Japanese Navy's long-cherished Eight-Eight Fleet had been completed. - Scenario 6: "Imperial National Defense Policy" - The largest campaign scenario starting from the Nomonhan Incident in 1939, allowing for various developments based on player decisions. - Scenario 7: "Phase 2 Operations" - A short scenario dealing with operations such as the MO operation (Port Moresby invasion) and MI operation (Midway invasion), recreating battles like the Coral Sea and Midway. - Scenario 8: "Guadalcanal Defense Battle" - A short scenario recreating the six-month battle in the Solomon Sea following the US invasion of Guadalcanal. - Scenario 9: "Galvanic Operation" - A short scenario recreating the US's full-scale counteroffensive beginning with the Gilbert Islands invasion. - Scenario 10: "Mariana Defense Battle" - A short scenario recreating the Mariana and Palau Islands' defense against the US fleet. - Scenario 11: "Mariana Defense Battle (Fictional War)" - A fictional scenario exploring what might have happened if the Japanese military had deployed forces as planned during the Mariana and Palau Islands' battle. - Scenario 12: "Homeland Decisive Battle" - A virtual war scenario recreating the Operation Ketsugo and Downfall-Coronet operations as an alternate history. - Scenario 13: "Iceberg Carrier" - A fictional scenario recreating the US's deployment of the iceberg carrier "Habakuk" in response to Japan's successful invasion of Port Moresby. Tablet PCs, emulator environments, and virtual drives are not guaranteed to work. To listen to the BGM, a GM format-compatible MIDI sound source is required.

If you would like save data, please click the button below to request it.

Comment